

👑 Conquer Europe like a true medieval monarch—strategy, siege, and supremacy await!
Risk Europe by Winning Moves is a 2-4 player strategic board game for ages 14+, featuring four unique medieval armies, advanced combat with siege weapons, and a dynamic economy system based on taxing crowned cities. With enhanced rules, team gameplay, and card-driven turns, it offers a fresh, immersive conquest experience across a sprawling Europe map, perfect for millennial strategists craving deep tactical play and social competition.
| ASIN | B081LLJ8YY |
| Age Range Description | 14 and up |
| Are Batteries Required | No |
| Best Sellers Rank | #67,874 in Toys & Games ( See Top 100 in Toys & Games ) #1,614 in Board Games (Toys & Games) |
| Brand Name | Winning Moves |
| CPSIA Cautionary Statement | No Warning Applicable |
| Color | Blue |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 1,042 Reviews |
| Edition | Europe Edition |
| Educational Objective | Promote strategic thinking, planning skills and historical knowledge |
| Estimated Playing Time | 120 Minutes, 2 Hours |
| Genre | Strategy |
| Global Trade Identification Number | 00714043012325 |
| Included Components | Gameboard, 15 crowns, 4 armies with 35 footmen, 12 archers, 12 cavalry, and 4 siege weapons eac, 8 castles, 12 red dice, 32 Kingsorder cards, (4 decks), 8 city bonus tiles, 21 gold pieces, 40 silver pieces, 4 war banners, first player marker, 4 reminder cards, 8 crown cards, card box, and illustrated instructions |
| Is Assembly Required | No |
| Item Dimensions | 15.75 x 10.5 x 2.5 inches |
| Item Dimensions L x W | 15"L x 15"W |
| Item Type Name | Risk Europe |
| Item Weight | 1.87 Kilograms |
| Manufacturer | WINNING MOVES |
| Manufacturer Maximum Age (MONTHS) | 1188 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | 1232 |
| Manufacturer Warranty Description | 1 Year Warranty On Parts |
| Material Type | Paper |
| Minimum Age Recomendation | 168 |
| Model Number | 1232 |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | Manual |
| Set Name | Europe |
| Size | Breite: 38 cm, Länge: 38 cm, Höhe: 0,25 cm |
| Theme | Strategy Game |
| UPC | 714043012325 |
| Unit Count | 1.0 Count |
J**D
The best version of Risk, IMO
I really like the OG Risk. Every game is potentially different based on the players actions and you never know how the dice are gunna roll. Games like Risk is one of the reasons I love board games so much. Anyone interested in buying this game should be familiar with the original, I would imagine. That being said, this one is very different, but in a very good way. Don't get me wrong, I enjoy the original and always will. But after so many years, it is nice to see a refresher version that adds more depth. The board is huge. Love it. Very large board that covers Europe from Ireland to England to Spain to northern Africa to Rome, Constantinople, and Novgorod to the northeast. Excellent amount of cities and non-city territories to add to your Kingdom. Which brings me to my favorite parts of this version: How territories work. The more crowned cities you are able to bring into your kingdom and keep connected via supply lines (connected territories without breaks), the more you are able to tax; gathering coins and spending them in other turns to purchase as many units, castles or crown cards you can. This helps balance the terrible battle you just had where 1/2 of your forces were annihilated. In traditional risk, you could trade in cards on your next go, but if you didn't have any you were pretty much screwed. In this version, you could be sitting on a hoard of coins, and the very next turn completely build much of your forces back again in another city and prepare for a counter attack. Taxing territories is easy to learn and straightforward to learn how to use it effectively. The addition of "gold crown" cities grant additional bonuses via tiles claimed when you take control of that city! The unit battles are also awesome! The tier system allows powerful units, i.e. siege engines, cavalry, and archers to actually start a battle round where you are able to fire volleys into the enemy before they can even begin to hurt you. That is, of course, if they are equipped with only foot soldiers, for instance. Very realistic and a huge improvement over the OG Risk. Plus, a siege weapon can now bombard an adjacent territory once a round to help soften up your next target. Really cool. Battles are deep, strategic, and a bit easier to recover from. The turns are, to me, much better in this format. Essentially each player uses a deck of cards to play orders or actions (some containing bonuses, 2 cards are selected before the rounds begin, you cannot change once started) and the turns go around the table twice, until each player has used their 2 cards. Battles are fought once 2 rounds have completed. This gives you time and a means to react to an event or battle, or counter your opponents. Not possible in OG Risk. At least not this effectively. The result is a highly strategic playstyle that makes you feel like you are actually in control of an empire, caring about logistics, coin, strategic cities, fortifications, and battle plans. It sounds complicated, but it really isn't. And the best part is, you can have a solid force compared to your opponents and still lose miserably. Mismanaging your strategy means another player can win the game simply by acquiring a certain number of crowns, either by seizing crowned cities or buying crown cards. Military force is important but doesn't guarantee the win! I would highly, highly recommend this game if you have a group of friends that love games like this, you will love it the first time you play and it is just a blast. 10/10
A**N
Love it!
Is classic Risk too long, but you like the concept? Then this is a great choice for you. Game can be evaluated after each round for a winner or keep playing. Limited to 4 players, which is a bummer, but we solved that by teaming up and/or having one person be the banker. Hours of enjoyment!
N**2
Best version of risk yet.
Great strategic depth compared to conventional risk. The use of various unit types, unique city bonuses and command cards makes decision making easy and meaningful. Turns move fast but still carry a big impact. Gameplay incentivizes strategic objectives intuitively and it does not feel like chasing victory points. Great with 4 players as well as 3 when using mercenaries. As a lifelong risk fan I think this is the best version yet.
D**A
Great wargame
Deeper battle mechanics than the original, i love how you can bombard adjacent territories with siege weapons. Ranked battle also fun, having siege go first, then archers, and then cavalry, before finally the classic dice battle. More ways to win, though it makes the game a bit too fast if you know what you're doing, especially in less than 4 players game. You could technically win without battling, which kinda defeat the theme of the game.
T**R
Board game .
This game has a “first player token” which is missing . The game board is still playable even without it.
L**O
a new way of playing risk
seen some videos about it and was eager to get it. haven't found yet people to try it out, but im sure ill have fun with this. "Risk Europe" style of playing is much more complex and variable than "standard Risk". it has good quality parts, and was designed with care to last many years. i wish modern "standard Risk" editions were also built with quality too - for that, look for a used Risk edition from the 90s and forget about newer editions.
A**R
Incredible Game!
I normally dislike any and all board games because they're too boring, too simple, too easy, or have outcomes heavily based on chance, but not this one! For once I had the most fun I've had in awhile: moving my units to strategic locations, laying siege to enemy castles, cutting off supply lines, buying units to duke it out with opposition, and more! Although I won't list everything, I must say the game is very enjoyable!
A**H
Best version of Risk!!
Great 4-player game of Risk. Easy to learn and very strategic with some negotiation. However, it lacks a definitive game end condition which makes it longer; never ending in some cases.
Trustpilot
2 weeks ago
2 weeks ago