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The Adventures Of: Record Keeping for Game Masters
T**N
Helpful addition but not esensial.
I have done a lot of role play over the years. Nothing in here is needed to record your adventures that isn't provided by blank paper. However if you prefer to keep your notes on paper rather than on a laptop (like I do) this can be a ral help with formatting. 52 separate pages allow you to track weekly sessions or use each one for an adventure. You don't need this to play but as some one who looks back on 20+ years of role play I find myself wishing I had one of these from previous campaigns to remind me just what happened and when. Nicely laid out and easy to use. A handy helper.
J**E
The best book to use for keeping your game where it needs to be.
Really great stuff. How the book is laid out definitely shows that Hale knows what exactly is needed when keeping track of the adventure.As long as your writing isn't super huge, every chunk of space for descriptions and information is the perfect size you'll require.If you're preparing to DM or be part of a game, this book would be perfect to keep the group aware of the quests, settings, friends and enemies.I've gotten all three of Hale's books so far, and they've all been gold. Can't wait for the next.
A**R
AWESOME!
This book is perfect for me as a DM to keep track of some of the funnier moments in the campaign i am running. Great sections in the book like critical hit and death logs. Absolutly love the end of the book where everyone signs it at the end of the adventure. Beautiful.
M**A
The storytellers best friend
The quality was nice, helped me with keeping record on my dnd campaigns.
A**R
Great to capture small characters
Big hit as a gift for my gaming family
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