

The first edition of The Animation Book , published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources. Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films. Review: For Animation - Start Here - This book is a bit dated but most of the info in it is timeless. As a former computer animator, I picked this up out of interest without any expectations. I found it an incredible guide to animation, as complete as you could hope in any book. The author covers all aspects of the art and gives a fairly good rundown of each technique. Its an overview book but a very, very good one. I highly recommend it. Review: Great buy - We checked this out from our library and liked it so much, we decided to buy it. Great book for the price! Very informative:)
| Best Sellers Rank | #1,140,792 in Books ( See Top 100 in Books ) #1,014 in Movie Direction & Production #1,155 in Art of Film & Video #17,063 in Engineering (Books) |
| Customer Reviews | 4.4 out of 5 stars 94 Reviews |
R**S
For Animation - Start Here
This book is a bit dated but most of the info in it is timeless. As a former computer animator, I picked this up out of interest without any expectations. I found it an incredible guide to animation, as complete as you could hope in any book. The author covers all aspects of the art and gives a fairly good rundown of each technique. Its an overview book but a very, very good one. I highly recommend it.
S**A
Great buy
We checked this out from our library and liked it so much, we decided to buy it. Great book for the price! Very informative:)
D**J
Best overall for animation industry 1979 into 1998
Excellent update for indie animators. Already well-rounded overview, all things animated. Kit Laybourne since 1979 added his knowledge as director and witness to the early years of computers into 1998 (a New Digital Edition era). - Its smaller physical xy, smaller but a more detailed scope with collaborators like George Griffin, an early pioneer in personal animation projects. - While the most often mentioned for students using animation apps is "The Animator's Survival Kit" centers on the physics of animation principles, this book covers the whole process before, during, post production, etc before 1999. - This was not just a reprint. It's smartly redesigned for clarity and more content: more details on stop motion, rotoscoping, all the pre-film stuff, 2D and 3D earliest, the pre-2000s. - I would gift this to old souls who refuse to do a countdown, to young aspiring, and even animation history buffs. Three Rivers is publisher of this edition. - My personal wish would be this same quality with content into 2025. PS: paperback arrived timely and from Prime. Affordable.
T**S
Great for beginners.
I am currently learning about animation and this book is a life saver. It arrived early and in perfect conditions. I have no complaints.I would definitely recommend it.
M**K
animation book
good book but obsolete in technology. The book tells you different methods of making animation besides traditional animation. One the materials they used aren't even on the market no more. Still, the contains a lot of education for alternative method for producing animation....
S**E
Highly reccomended
This animation book is the food equivalent of Thanksgiving at a pot-luck, or a buffet. I can sample one bite of everything, end up so full I can't walk. The ingredients and all it's parts are a mystery, but I get to sample the end product. Anotherwords, this book will not teach you how to operate complicated software, such as Photoshop, but it will teach you what software you want to sample. Sort of like going to the video store and reading the captions, but not actually watching the movie, just get an idea for what movie you want to see. Anyway, I really like it and look forward to reading the whole thing. So far I have read chapter 1 and skipped to chapters 23 and 24(about software and hardware), then will return to chapter 2.
B**O
An Animation Lovers Must Have Book
All I can say is get this book...it is highly helpful in understanding different aspects of the animation industry and the methods employed to be successful. I would like to see an updated version of it covering some of the new improvements and additions since this was written. Get this book and you will not be disappointed.
A**N
An Excellent Resource!
A great book that covers a number of animation techniques and great as a refresher to the techniques I learned in school but hadn't used in quite some time.
A**2
Practical and handy
best guide book for animation students or independent animators.
T**9
Doesnt really teach much about animation
not as informative as i was looking for
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