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Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professional Key Features Master the essentials of 3D animation through engaging step-by-step exercises Go from linking and posing a character to using a nonlinear animation editor Discover unique insights and top tips that you wonโt find in the Blender documentation Purchase of the print or Kindle book includes a free PDF eBook Book Description Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but donโt know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. Itโs much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, youโll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own. What you will learn Become well-versed with the simple rules of keyframing and interpolation Understand the function and behavior of Blender's animation curves Bring a character to life with Blender 3D character animation Utilize multiple cameras and the video sequence editor for advanced shot composition Get to grips with Blender's mysterious non-linear animation tool Explore advanced features such as physics simulation and camera techniques Who this book is for This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether youโre an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, youโre ready to dive into this book. While prior experience with Blenderโs animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial. Table of Contents Basic Keyframes in the Timeline The Graph Editor Bezier Keyframes Looking into Object Relationships Rendering an Animation Linking and Posing a Character Basic Character Animation The Walk Cycle Sound and Lip-Syncing Prop Interaction with Dynamic Constraints F-Curve Modifiers Rigid Body Physics Animating with Multiple Cameras Nonlinear Animation Review: Taking my animation understanding to the next level - If you find yourself pausing, rewinding, and skipping around Youtube animation tutorials, this book is for you. It is the best, all encompassing, compendium of Blender's animation tools. The book is written in a light-hearted and fun way. It somehow manages to make a dry subject of math equations and logic and rules and tools all fun and a joy to read. I thought I knew most of Blender's animation tools, but half the battle is knowing what you don't know. This book exposed me to tools I didn't even know existed. And I had heard of the dope sheet and the NLA editor, but I had NEVER found a good explanation or decent tutorial on it. This book covers all of that and more. Review: Impressive amount of info here - I'm very happy with this book. Lot's of info, good illustrations, easy to follow instructions. Great book!






| Best Sellers Rank | 907,342 in Books ( See Top 100 in Books ) 49 in 3D Studio Max |
| Customer Reviews | 4.9 out of 5 stars 13 Reviews |
C**S
Taking my animation understanding to the next level
If you find yourself pausing, rewinding, and skipping around Youtube animation tutorials, this book is for you. It is the best, all encompassing, compendium of Blender's animation tools. The book is written in a light-hearted and fun way. It somehow manages to make a dry subject of math equations and logic and rules and tools all fun and a joy to read. I thought I knew most of Blender's animation tools, but half the battle is knowing what you don't know. This book exposed me to tools I didn't even know existed. And I had heard of the dope sheet and the NLA editor, but I had NEVER found a good explanation or decent tutorial on it. This book covers all of that and more.
K**L
Impressive amount of info here
I'm very happy with this book. Lot's of info, good illustrations, easy to follow instructions. Great book!
M**1
Awesome Book for My Son
My son loves animation and drawing on his tablet. He has been using Blender for a while, but I came across this book and thought maybe he would get something out of it. He really likes it! There is a lot more to discover with Blender now that he has this book, especially since this is his go to software for his animation and drawing. He is very happy with this, and we highly recommend!
B**K
Great value!
Great learning tool, covers everything you need to get started.
P**Y
Amazing
Really into this book I love it and bought more books from this company for more skill development
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