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All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play. The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.






| Best Sellers Rank | #1,736 in Games & Quizzes (Books) |
| Dimensions | 22.48 x 1.91 x 28.45 cm |
| Generic Name | Book |
| Importer | Pan Macmillan Publishing, 707, 7th Floor, Kailash Building 26, K.G. Marg, New Delhi, Delhi 110001 |
| Isbn 10 | 1948174987 |
| Isbn 13 | 978-1948174985 |
| Item Weight | 998 g |
| Language | English |
| Packer | AAJ Enterprises; Khasra No. 91/7, Village Akbarpur Barota, Sector - 42, Distt. Sonipat, Haryana- 131101 |
| Part Of Series | The Game Master Series |
| Print Length | 256 pages |
| Publication Date | 21 June 2022 |
| Publisher | Media Lab Books |
User
A Must-Have Tool (Book) for Dungeon Masters!
When I saw this at The Game Vault of El Paso, Texas, I was WOW'd. I asked them if they still sell it. They said no. So of course, I went to Amazon and BAM! it was there, and so I bought it. I now use it for inspiration for my gaming sessions. So far, I have successfully blown away my players. This is one tool that every Dungeon Master should have standing by when the need arises to help out and inspire.A Great Collection of Ideas!
User
I lost my DnD Party cause of this.
I mean, the traps in the book are perfecty and so easy to implement in any game.I think i abused too much on them cause i love the ideas and the traps.The party loved when one of the lost their face on a glue bucket (spoiler: they didnt)Or when i throw them on a magic trap where they change positions all the time and the ghouls start to teleport with them. (spoiler: it didnt ended very well).
User
All players fear me reaching for this
Great trap book!
User
Would buy again
As described and good delivery time
User
Ottimo manuale compatibile con D&D 5e
Un ottimo manuale (primo di una serie di tre) compatibile con la 5a edizione del gioco di ruolo più famoso al mondo, dal prezzo molto contenuto e ricco di contenuti per espandere le proprie avventure con trappole e trabocchetti personalizzabili con tabelle casuali. Include anche tre brevi avventure che è possibile giocare da sole o inframezzare a campagne più lunghe. Le pagine patinate e le illustrazioni a due colori lo rendono un prodotto economico ma di qualità. Assolutamente consigliato se non vi spaventa la lingua inglese.
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