
Desertcart purchases this item on your behalf and handles shipping, customs, and support to South Africa.
An incredible resource, packed with 500+ non-player characters for use in your favorite 5E tabletop fantasy roleplaying game. As is often the case in tabletop roleplaying games, players will often venture into locales or look for answers in places and among people busy Game Masters simply can't anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations that are detailed for gameplay. The Game Master's Book of Non-Player Characters solves those issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. Packed with more than 300+ fully fleshed out non-player characters and 3 complete mini-adventures, this tome will enable referees to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters which appear in their gameplay, ensuring that every encounter is a memorable one for players and GMs alike. Review: Harika bir kitap. - Mükemmel yardımcı bir kitap setin tamamını alacağım. Review: A great source of inspiration and material - I am relatively new to DMing and am running a homebrew campaign for some friends. I have some general ideas and some initial locations/adventures/NPCs planned out, however filling out the world beyond the core details can be hugely time consuming and having backup ideas for when your players go entirely off your carefully laid routes is always a worry. I've spent many an hour trawling the Internet forums for ideas and useful resources. This book is a perfect resource to help with this. It's full of great character ideas and tables to help generate NPCs. I think what some people rate this down for is that you can't always literally just drag and drop all the stuff from the book into your campaign, but why would you want to? As a DM what I am after is new and fun ideas and inspiration, but I'll always want to tweak the details to suit my campaign. I also really like that it includes some one-shot adventures which you can either use as they are or adjust to fit your own campaign. Some people also rate down the maps, as they are not easy to use from the book in a campaign. This again doesn't bother me, as I like to create my maps in my own format and I view these as a design guide to what the map layout and key elements should be and I make my own version. Overall, I think the amount of effort and content here is fantastic and it's presented beautifully, with lovely illustrations and a lovely cover. I would whole-heartedly recommend this to any would-be DMs out there as a source of inspiration.




| Best Sellers Rank | #383,055 in Books ( See Top 100 in Books ) #2,675 in Games & Quizzes (Books) |
| Customer Reviews | 4.8 out of 5 stars 3,650 Reviews |
B**Z
Harika bir kitap.
Mükemmel yardımcı bir kitap setin tamamını alacağım.
D**N
A great source of inspiration and material
I am relatively new to DMing and am running a homebrew campaign for some friends. I have some general ideas and some initial locations/adventures/NPCs planned out, however filling out the world beyond the core details can be hugely time consuming and having backup ideas for when your players go entirely off your carefully laid routes is always a worry. I've spent many an hour trawling the Internet forums for ideas and useful resources. This book is a perfect resource to help with this. It's full of great character ideas and tables to help generate NPCs. I think what some people rate this down for is that you can't always literally just drag and drop all the stuff from the book into your campaign, but why would you want to? As a DM what I am after is new and fun ideas and inspiration, but I'll always want to tweak the details to suit my campaign. I also really like that it includes some one-shot adventures which you can either use as they are or adjust to fit your own campaign. Some people also rate down the maps, as they are not easy to use from the book in a campaign. This again doesn't bother me, as I like to create my maps in my own format and I view these as a design guide to what the map layout and key elements should be and I make my own version. Overall, I think the amount of effort and content here is fantastic and it's presented beautifully, with lovely illustrations and a lovely cover. I would whole-heartedly recommend this to any would-be DMs out there as a source of inspiration.
N**.
très beau livre, à dévorer
mon fils à adoré, un très beau livre
K**G
Love.
Was everything I hoped it would be
R**L
Product was damaged.
Product was damaged. Apart from that, its a really good book!
Trustpilot
3 days ago
1 day ago