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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphicsโonce rare, complicated, and comparatively expensiveโare now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
| Best Sellers Rank | #3,052,267 in Books ( See Top 100 in Books ) #40 in OpenGL Software Programming #950 in Computer Graphics #5,797 in Computer Graphics & Design |
| Customer Reviews | 4.4 out of 5 stars 16 Reviews |
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