---
product_id: 47969831
title: "Halo 5: Guardians (Xbox One)"
brand: "microsoft"
price: "R1014"
currency: ZAR
in_stock: true
reviews_count: 8
category: "Microsoft"
url: https://www.desertcart.co.za/products/47969831-halo-5-guardians-xbox-one
store_origin: ZA
region: South Africa
---

# 24-player Warzone mode 4-player co-op campaign 15+ free monthly multiplayer maps Halo 5: Guardians (Xbox One)

**Brand:** microsoft
**Price:** R1014
**Availability:** ✅ In Stock

## Summary

> 🔥 Level up your legacy with Halo 5: Guardians — where every battle is a game-changer!

## Quick Answers

- **What is this?** Halo 5: Guardians (Xbox One) by microsoft
- **How much does it cost?** R1014 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.za](https://www.desertcart.co.za/products/47969831-halo-5-guardians-xbox-one)

## Best For

- microsoft enthusiasts

## Why This Product

- Trusted microsoft brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Teamwork is Power:** Experience seamless 4-player co-op campaign—because legends don’t fight alone.
- • **Ever-Expanding Content:** Stay ahead with 15+ free monthly maps, weapons, and gear updates.
- • **Skill-Driven Arena Combat:** Master pure 4v4 competitive modes that reward precision and strategy.
- • **Massive Multiplayer Battles:** Dive into Warzone’s epic 24-player combat for unmatched scale and chaos.
- • **Dynamic Storyline & Campaign:** Unravel a gripping galaxy-wide mystery with iconic Spartans and new heroes.

## Overview

Halo 5: Guardians for Xbox One revolutionizes sci-fi FPS gaming with its intense 24-player Warzone mode, skill-based 4v4 Arena battles, and a compelling campaign featuring new Spartan heroes. Offering robust multiplayer content with over 15 free monthly updates, it delivers a dynamic, cooperative, and competitive experience that keeps players engaged and connected in the ultimate galactic showdown.

## Description

Product Description The Next Evolution of Halo Combat. Peace is shattered when colony worlds are unexpectedly attacked. But when humanity’s greatest hero goes missing, a new Spartan is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy. Box Contains DVD ROM

Review: A huge improvement (this review contains some spoilers) - Here we are again, Chief, Corty, Arby and co carrying on their sci-fi battling across ridiculously clean ships and worlds. This time, in an understandable attempt to bring in some fresh meat, we also see the introduction (and central inclusion) of Osiris Team, led by Spartan Locke. For ease of reference (and my own organisation) I'll split my review into campaign and multiplayer sections. Campaign: I've always been torn with Halo campaigns. I do not bother with the extended lore, so sometimes I don't get it. This bothered me a lot with Halo 4 which, without that outside knowledge, I found to be incomprehensible nonsense from start to finish. Halo 5 I understood easily throughout. It's no award winning narrative, sure, but Halo never has been. It's to the point, clear, and entertaining. In short, Cortana isn't dead, she's off on the Forerunner home-world (Genesis) gathering up Guardians (huge Forerunner peace-keeping constructs). Naturally, she wants Chiefy to be a part of her plan, so invites him over to join in. The UNSC don't want him to go, but he - and his fireteam - ignore them, so they send Spartan Locke and co to bring him back. Locke and co have a bit of a harder time getting to Genesis as Corty isn't helping them, but through a pleasing enough sub-story, by getting in touch with our old mate Arbiter, and helping him win his war against the Covenant on Sanghelios, they find the means eventually. I won't say much about the final section, other than I think it was good. Sure, the actual missions felt a bit too much like Halo 4, but overall it was still fun, and it ended in a way which some will probably hate, but as it's the middle of a trilogy, is understandable. It does lack in ways - there's no real exploration of Lock and his team, or Chief's team either for that matter, which is a shame, and the conflict between Chief and Locke could have gone a lot further in the first half. But again, I don't expect this from Halo. However, overall it was a fun and enjoyable campaign, and very, very much a classic Halo experience. It's not huge, but not tiny either - it took me about 12 hrs to do on normal mode, (though I do take my time exploring etc. I'm sure speed runs will eventually whittle it down by a lot) and I look forward to playing through it again on the harder difficulties, particularly with online co-op. NB this game does not support split screen co-op. For me, this is irrelevant, but I know for others it is a major issue. Matchmaking: Matchmaking at launch is a fairly limited affair, but it is a lot (and I mean a LOT) of fun. Your spartans now have a couple of abilities that are permanent features - sprint and thruster. Both are superb additions; sprint takes away that slightly slow feel of getting back into the action after spawning, and thruster works wonderfully with the grenade-heavy aspect of gameplay. In terms of modes, you have Arena and Warzone. Arena is the classic Halo experience, with four modes to choose from - Arena (I know, confusing, but to explain, it contains a mixture of game types), Slayer (standard 4v4), Breakout (elimination, the 'pro' mode), Free for all and Swat. There are a decent variety of maps, some found only in each mode, and all of them are well made, though personally I think Orion is the poorest of the bunch. Power weapons play a big, but not game-winning part, as do the frequently spawning 'loadout' tier of weapons. My main experience so far is Slayer, with a touch of Arena, and I am thoroughly enjoying myself. In each mode, you play 10 qualifying matches, at the end of which you are granted a rank which then helps the system create balanced matches. All in all, the system seems to produce fair matches, however if you go in with a fireteam, it WILL put you against other fireteams, and during qualifying me and my team found this very difficult (we're not that good). After we ranked though, it seemed to get a lot fairer. There is no jip in Arena, which can be both a blessing and a curse, but I think the decision to omit it is definitely the right one. Overall, Arena is a huge amount of fun, either solo or with a team. It's lacking a bit in modes at the moment but I imagine that will change in time. And I can't believe there is no fireteam chat! I have to believe that will change... Warzone, on the other hand, is only about fun. It's 12 v 12 in a kind of mish-mash of BTB and invasion. There are also some AI opponents thrown in, both to help you (marines) and for you to attack. Weapons are controlled via a req system. In this, you use exp (or real cash, but for what you get from each, you'd have to pretty well off financially to be able to 'pay-to-win') to purchase packs of single use cards that contain boosts, weapons, vehicles etc (as well as permanent aesthetic unlocks). Each card has a level which correlates to how soon it can be used in a match, and how much energy you need to use it. As you progress through the match, higher level stuff becomes available and the battle field turns into a bigger and bigger...well...warzone. The objective is to capture and hold bases. Should your team hold all 3, the enemy core becomes exposed and you can attack that. If you destroy it the match is won. If the enemy capture a base at this point, the core is sealed off again. Throughout the match, points are awarded for kills, and the AI enemies that spawn are worth different amounts, with the legendary bosses being worth 150 points. This can really swing a match (the other way of winning is to reach 1000 points), perhaps offering a bit too much influence on the outcome in my opinion. Nevertheless, overall it's a lot of fun, if a little long (a good match can be 20 minutes), and limited in maps (only 3 at launch). So, overall I feel that Halo 5 is a huge improvement on Halo 4, with a lot of promise for the future. It has it's flaws, but they are few and I expect they'll be ironed out in time. It is a great game and though I don't expect it will be for everyone, it is for me, and I am now finally beginning to appreciate what my xbone (that I hated so much at first) can offer.
Review: In a word...........Breathtaking! - Firstly how amazing is this game!!!!! So far i have played about 4 hours online and a little less on the campaign but feel that is all the time you need to be able to write a review about this fantastic game! I’ll start with the multiplayer, this is an experience like no other the game is so fluid and there is next to no lag considering on warzone there is 24 players i would have expected some issues but nope flawless (so far)! At first i found the menus a little different and this took me some time to navigate but after flicking through the tabs and learning what’s where i soon got the hang of it! The gameplay its self is in a word breathtaking the guns look and sound awesome and the maps are well detailed and the actual combat is very satisfying. I used to love the old beat downs in the Halo 2 and this still looks cool when you pull it off, especially when running! Now onto the campaign, this is just how i remember it in previous iterations apart from now controlling your team and them having the ability to revive you when in combat which is cool. I especially like commanding the team to attack one enemy then being able to flank them and cause some massive damage! I’m still early into the game but i have to say its one of the best experiences i have had on my Xbox one since launch and if i am feeling that after only a few hours i can’t wait to get proper stuck into it. If you have an Xbox one this game is a must. Happy gaming, well worth the purchase.

## Features

- Peace is shattered when colony worlds are unexpectedly attacked. But when humanity's greatest hero goes missing, a new Spartan is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy.
- Your team is your weapon: Play solo or with friends in a 4-player co-op experience
- Warzone: New, 24-player massive-scale multiplayer mode.
- Arena: Pure, skill-based 4-vs-4 competitive combat
- Extensive multiplayer content: Receive more than 15 new free maps and earn fresh, new content like weapons and gear, each month after launch.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B00D781W3Q |
| Best Sellers Rank | 8,684 in PC & Video Games ( See Top 100 in PC & Video Games ) 179 in Xbox One Games 1,022 in PlayStation Legacy Systems |
| Customer reviews | 4.1 4.1 out of 5 stars (2,741) |
| Date First Available  | 6 Jun. 2013 |
| Is discontinued by manufacturer  | No |
| Item model number  | U9Z-00049 |
| Language  | English |
| Product Dimensions  | 15 x 1 x 10 cm; 0.1 g |
| Rated  | Ages 16 & Over |
| Release date  | 27 Oct. 2015 |

## Images

![Halo 5: Guardians (Xbox One) - Image 1](https://m.media-amazon.com/images/I/71sFwwDnfVL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A huge improvement (this review contains some spoilers)
*by B***R on 31 October 2015*

Here we are again, Chief, Corty, Arby and co carrying on their sci-fi battling across ridiculously clean ships and worlds. This time, in an understandable attempt to bring in some fresh meat, we also see the introduction (and central inclusion) of Osiris Team, led by Spartan Locke. For ease of reference (and my own organisation) I'll split my review into campaign and multiplayer sections. Campaign: I've always been torn with Halo campaigns. I do not bother with the extended lore, so sometimes I don't get it. This bothered me a lot with Halo 4 which, without that outside knowledge, I found to be incomprehensible nonsense from start to finish. Halo 5 I understood easily throughout. It's no award winning narrative, sure, but Halo never has been. It's to the point, clear, and entertaining. In short, Cortana isn't dead, she's off on the Forerunner home-world (Genesis) gathering up Guardians (huge Forerunner peace-keeping constructs). Naturally, she wants Chiefy to be a part of her plan, so invites him over to join in. The UNSC don't want him to go, but he - and his fireteam - ignore them, so they send Spartan Locke and co to bring him back. Locke and co have a bit of a harder time getting to Genesis as Corty isn't helping them, but through a pleasing enough sub-story, by getting in touch with our old mate Arbiter, and helping him win his war against the Covenant on Sanghelios, they find the means eventually. I won't say much about the final section, other than I think it was good. Sure, the actual missions felt a bit too much like Halo 4, but overall it was still fun, and it ended in a way which some will probably hate, but as it's the middle of a trilogy, is understandable. It does lack in ways - there's no real exploration of Lock and his team, or Chief's team either for that matter, which is a shame, and the conflict between Chief and Locke could have gone a lot further in the first half. But again, I don't expect this from Halo. However, overall it was a fun and enjoyable campaign, and very, very much a classic Halo experience. It's not huge, but not tiny either - it took me about 12 hrs to do on normal mode, (though I do take my time exploring etc. I'm sure speed runs will eventually whittle it down by a lot) and I look forward to playing through it again on the harder difficulties, particularly with online co-op. NB this game does not support split screen co-op. For me, this is irrelevant, but I know for others it is a major issue. Matchmaking: Matchmaking at launch is a fairly limited affair, but it is a lot (and I mean a LOT) of fun. Your spartans now have a couple of abilities that are permanent features - sprint and thruster. Both are superb additions; sprint takes away that slightly slow feel of getting back into the action after spawning, and thruster works wonderfully with the grenade-heavy aspect of gameplay. In terms of modes, you have Arena and Warzone. Arena is the classic Halo experience, with four modes to choose from - Arena (I know, confusing, but to explain, it contains a mixture of game types), Slayer (standard 4v4), Breakout (elimination, the 'pro' mode), Free for all and Swat. There are a decent variety of maps, some found only in each mode, and all of them are well made, though personally I think Orion is the poorest of the bunch. Power weapons play a big, but not game-winning part, as do the frequently spawning 'loadout' tier of weapons. My main experience so far is Slayer, with a touch of Arena, and I am thoroughly enjoying myself. In each mode, you play 10 qualifying matches, at the end of which you are granted a rank which then helps the system create balanced matches. All in all, the system seems to produce fair matches, however if you go in with a fireteam, it WILL put you against other fireteams, and during qualifying me and my team found this very difficult (we're not that good). After we ranked though, it seemed to get a lot fairer. There is no jip in Arena, which can be both a blessing and a curse, but I think the decision to omit it is definitely the right one. Overall, Arena is a huge amount of fun, either solo or with a team. It's lacking a bit in modes at the moment but I imagine that will change in time. And I can't believe there is no fireteam chat! I have to believe that will change... Warzone, on the other hand, is only about fun. It's 12 v 12 in a kind of mish-mash of BTB and invasion. There are also some AI opponents thrown in, both to help you (marines) and for you to attack. Weapons are controlled via a req system. In this, you use exp (or real cash, but for what you get from each, you'd have to pretty well off financially to be able to 'pay-to-win') to purchase packs of single use cards that contain boosts, weapons, vehicles etc (as well as permanent aesthetic unlocks). Each card has a level which correlates to how soon it can be used in a match, and how much energy you need to use it. As you progress through the match, higher level stuff becomes available and the battle field turns into a bigger and bigger...well...warzone. The objective is to capture and hold bases. Should your team hold all 3, the enemy core becomes exposed and you can attack that. If you destroy it the match is won. If the enemy capture a base at this point, the core is sealed off again. Throughout the match, points are awarded for kills, and the AI enemies that spawn are worth different amounts, with the legendary bosses being worth 150 points. This can really swing a match (the other way of winning is to reach 1000 points), perhaps offering a bit too much influence on the outcome in my opinion. Nevertheless, overall it's a lot of fun, if a little long (a good match can be 20 minutes), and limited in maps (only 3 at launch). So, overall I feel that Halo 5 is a huge improvement on Halo 4, with a lot of promise for the future. It has it's flaws, but they are few and I expect they'll be ironed out in time. It is a great game and though I don't expect it will be for everyone, it is for me, and I am now finally beginning to appreciate what my xbone (that I hated so much at first) can offer.

### ⭐⭐⭐⭐⭐ In a word...........Breathtaking!
*by S***Y on 29 October 2015*

Firstly how amazing is this game!!!!! So far i have played about 4 hours online and a little less on the campaign but feel that is all the time you need to be able to write a review about this fantastic game! I’ll start with the multiplayer, this is an experience like no other the game is so fluid and there is next to no lag considering on warzone there is 24 players i would have expected some issues but nope flawless (so far)! At first i found the menus a little different and this took me some time to navigate but after flicking through the tabs and learning what’s where i soon got the hang of it! The gameplay its self is in a word breathtaking the guns look and sound awesome and the maps are well detailed and the actual combat is very satisfying. I used to love the old beat downs in the Halo 2 and this still looks cool when you pull it off, especially when running! Now onto the campaign, this is just how i remember it in previous iterations apart from now controlling your team and them having the ability to revive you when in combat which is cool. I especially like commanding the team to attack one enemy then being able to flank them and cause some massive damage! I’m still early into the game but i have to say its one of the best experiences i have had on my Xbox one since launch and if i am feeling that after only a few hours i can’t wait to get proper stuck into it. If you have an Xbox one this game is a must. Happy gaming, well worth the purchase.

### ⭐⭐⭐⭐⭐ Let the haters hate and moan, Meanwhile join me and thousands of others on something very fun.
*by A***7 on 31 October 2015*

In short 343 have really focused on fan feedback from 4 and MCC creating a game which not only makes you look like a super solder but move and fight like one too. I can honestly say as someone who has loved halo from the start that this iterations multi-player is the most fun and enjoyable to date. It really feels like 343 have taken a lot from the overly harsh and in most cases earned backlash from 4 and MCC and really focused on making this game stick. Time will tell if the population stays but I know I for one will be giving my time to halo 5 this year (with a bit of fallout 4 mixed in :) ) . Unfortunately on a slightly down note this focus on multi player and co-op has resulted in the single player being a bit under-developed ,the cut scenes do far to much of the storyline heavy lifting and we really don't get enough time with blue team, Halsey or the infinity. This game really needed two distinct campaigns running parallel and had that occurred this would have been the perfect halo game. What gives this game its 5 stars however is this price , look at COD 2015 , Battlefront and every other shooter coming soon and find me one where the multi player Map DLC is free and the price tag is as low as 39 pounds (from Amazon). This game is a true bargain , good for the consumers, great for the players and IMHO amazing for the reputation of the industry, Well done 343.

## Frequently Bought Together

- Halo 5 (Xbox One)
- Halo Infinite – Xbox Series X, Xbox One
- Halo Wars 2 Xbox One

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*Last updated: 2026-03-23*