---
product_id: 177654
title: "Tactics Ogre: Let Us Cling Together - Sony PSP"
price: "R2063"
currency: ZAR
in_stock: true
reviews_count: 13
url: https://www.desertcart.co.za/products/177654-tactics-ogre-let-us-cling-together-sony-psp
store_origin: ZA
region: South Africa
---

# Dynamic time-bending battle system Deep tactical RPG gameplay 100+ hours replay value Tactics Ogre: Let Us Cling Together - Sony PSP

**Price:** R2063
**Availability:** ✅ In Stock

## Summary

> 🎯 Command Fate, Conquer Time, and Own the Battlefield!

## Quick Answers

- **What is this?** Tactics Ogre: Let Us Cling Together - Sony PSP
- **How much does it cost?** R2063 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.za](https://www.desertcart.co.za/products/177654-tactics-ogre-let-us-cling-together-sony-psp)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
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## Key Features

- • **Legacy of Legends:** From the creators of Final Fantasy Tactics, a revitalized classic with cinematic storytelling.
- • **Master Every Move:** Non-Alternate Turn System lets you control the flow of battle with precision and strategy.
- • **Shape Your Destiny:** Player choices dramatically alter story outcomes, unlocking multiple endings and side quests.
- • **Endless Tactical Depth:** Hundreds of skills and dozens of job classes create a rich, customizable combat experience.
- • **Seamless On-the-Go Play:** Quick save and portable PSP compatibility mean epic battles anytime, anywhere.

## Overview

Tactics Ogre: Let Us Cling Together for Sony PSP is a critically acclaimed tactical RPG from Square Enix, featuring a complex Non-Alternate Turn System, a branching narrative shaped by player decisions, and over 100 hours of gameplay. With hundreds of skills, diverse job classes, and a dynamic battle engine that bends time, this portable classic delivers deep strategy and replayability, perfect for discerning gamers who crave both challenge and story.

## Description

The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance. Order TACTICS OGRE: Let Us Cling Together today!

Review: Amazing Game, But It's Not FFT - First of all, let's get this out of the way. Tactics Ogre is an absolutely incredible game. You can absolutely tell that the guys behind FFT were behind this remake. The musical score, combat system, storyline, and dialogue are all very similar. And yes, I know Tactics Ogre came first but I'm writing this from the perspective of someone who played FFT long before knowing Tactics Ogre even existed. I got the game about three days ago, and have already logged close to ten hours of playtime. It's very addictive, and fun. As you can see, I rated it a 5/5 because it deserves nothing less. With that said, if you're a diehard FFT fan (like I am) and you're wondering if Tactics Ogre can sate your hunger for FFT2...well it doesn't quite cut it. Whether Tactics Ogre or FFT is better has been discussed more times than I can count, but personally FFT is ahead by far. One of the most common "advantages" I heard about Tactics Ogre was that the combat is far more "tactical" and the battles are more difficult. Quite frankly...I don't see it at all. I'm in Chapter 3, and I haven't leveled outside of a story battle once and I've steamrolled through every fight. The only fight that gave me a problem was in Chapter 1, where I had to save an NPC who kept running directly into the enemy and dying before I could heal her once. I remember playing FFT, and getting my ass beat in Dorter Trade City about an hour into the game. I don't see the challenge that everyone was talking about. You get the equivalent of Orlandu in FFT in the first Chapter in Tactics Ogre, Canopus. He kills any nonplate wearer in 2 hits, has ridiculous movement range + flight, and about six rounds into any fight you'll unlock his finisher which hits for well over 100 damage in the first Chapter. Since most early fights objectives are to kill the leader of the other team, you can literally just stall a few rounds, have Canopus shoot them once, and then use his finisher and it's automatic victory. In my opinion, FFT's combat system was far more intricate and involved...at least until Chapter 4 when you got Orlandu. Every FFT fans knows the names Dorter Trade City, Golgarand, and Riovanes Castle because quite frankly, FFT kicked your ass and forced you to find a way to win. In Tactics Ogre...there's really not much of a challenge if you just let the enemy come to you. Going further on the challenge, the AI is unspeakably bad. If you have a character with 1 life standing right next to the enemy, the enemy AI will simply ignore him and attack another character with full life. This is most noticeable when you have a melee class at low life, and you have a caster with full life next to him. The AI will always attack the caster, with no exception. To date, I have not seen an enemy not attack a caster when given the chance to do so. Again, if you recognize this fact this can make battles incredibly simple. Here's another one. There's a skill in the game called Phalanx that reduces incoming damage by 90%. However, I found that the AI takes no note of this whatsoever, and would regularly attack my Phalanxed character for 1 damage instead of hitting the guy next to him for 40. The AI also has no sense of impending doom. If they are at 20% life and their healer is in the back, enemy units will still charge your line to attack you. I mean, FFTs AI wasn't perfect but it rarely made mistakes like this. Also, the graphics leave something to be desired. FFT was just utterly beautiful, and Tactics Ogre in contrast looks like a Super Nintendo game. Yes, graphics aren't everything...but they are something. However, Tactics Ogre runs far better than FFT: War of the Lions for the PSP. That games slowdown made it nigh unplayable at times, but Tactics Ogre runs extremely fluidly with no hiccups at all. For some, that alone may make Tactics Ogre superior to the PSP port of FFT. So, I know some of you will bash this review because it's more of a comparison between two great games rather than a review of Tactics Ogre in its own right. However, I think it's important to understand that most people bothering to pick this game up are Final Fantasy Tactics fans. Whether or not it was the first, FFT popularized the sRPG genre and is still the golden standard to this day. With that said, this is for all you FFT addicts out there. You will love this game, but the entire time you're playing it you'll find yourself missing that simple joy you felt through your first playthrough of FFT. In any case, wonderful game and I hope there are more like it in the future.
Review: A Classic Worth Your Time - In Japan, this remake's subtitle was "Wheel of Fortune" (the tarot/fate connotation, not the game show). True to its name, Tactics Ogre: Let Us Cling Together beautifully weaves themes of time, choice, and causality into gameplay and story. What I love about this game is its levels of engagement. You can spend as much or as little time on this revitalized classic. The main story takes about 40 hours, but side quests, dlc, and bonus dungeons can add up to 100 hours, and the possibilities are endless with the World system. However, I assure you can beat the game following the main campaign, with occasional side battles, and buying only from the equipment shop. Crafting, side quests, and new classes (which many people have complained about) are not necessary to get through the game, but are available if you desire to enhance your experience. But like any rpg, if you want the best gear or heavily customized characters, then you have to grind. Tactics Ogre can be an addictive time sink or an rpg with reasonable length and an amazing story. The choice is yours. The two godsends of this game are the World and Chariot systems. At first, I avoided Chariot as a matter of pride, but instead of degrading the gameplay, Chariot minimizes any frustrations in battle and makes the game enjoyable and reset-free. The World system is like an advanced New Game+ where you can keep most of your progress (levels, gear, etc.) after you beat the game, but you can also go back to ALMOST ANY section of the game. Now I can explore the major branches in the storyline in Tactics Ogre without starting from scratch. Add in the ability to quick save in battle and you can play or interrupt the game anytime, anywhere. I hope future games will adopt similar features. Although TO has an above average learning curve because the menu navigation and gameplay are not always intuitive, the game has extensive tutorials and--let's face it--in this day and age, an internet search can answer all your questions. Square-Enix has done another wonderful localization and I won't bother flooding my review with praises of Tactics Ogre's story, which is of a caliber few games have matched. Although some of the name changes might irk fans of the original, these and any other criticism are quibbles, in my opinion, compared to the overall quality of the localization. Note: If you are interested in the story, I recommend watching the title screen cinematic before you start the game and checking the Warren Report often. Like FF Tactics, Tactics Ogre's supplemental material enhances the plot.

## Features

- Square Enix's Tactics Ogre series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold.
- Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
- Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
- Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
- A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003YVK5T8 |
| Best Sellers Rank | #42,257 in Video Games ( See Top 100 in Video Games ) #211 in Sony PSP Games |
| Compatible Video Game Console Models | Sony PlayStation Portable |
| Computer Platform | Sony PSP |
| Customer Reviews | 3.7 3.7 out of 5 stars (237) |
| Date First Available | August 11, 2010 |
| Global Trade Identification Number | 00662248910321 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 91032 |
| Language | English |
| Manufacturer | Square Enix |
| Number of Players | 1 |
| Product Dimensions | 1.1 x 6.3 x 2.52 inches; 2.4 ounces |
| Publication Date | February 15, 2011 |
| Rated | Teen |
| Release date | February 15, 2011 |
| Type of item | Video Game |
| UPC | 662248910321 |

## Images

![Tactics Ogre: Let Us Cling Together - Sony PSP - Image 1](https://m.media-amazon.com/images/I/91mhJUPgrsL.jpg)
![Tactics Ogre: Let Us Cling Together - Sony PSP - Image 2](https://m.media-amazon.com/images/I/414h4qX47ZL.jpg)
![Tactics Ogre: Let Us Cling Together - Sony PSP - Image 3](https://m.media-amazon.com/images/I/51ZyNj2SgkL.jpg)
![Tactics Ogre: Let Us Cling Together - Sony PSP - Image 4](https://m.media-amazon.com/images/I/51HIY2vAqsL.jpg)
![Tactics Ogre: Let Us Cling Together - Sony PSP - Image 5](https://m.media-amazon.com/images/I/51WzbguWjjL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Amazing Game, But It's Not FFT
*by T***C on October 9, 2011*

First of all, let's get this out of the way. Tactics Ogre is an absolutely incredible game. You can absolutely tell that the guys behind FFT were behind this remake. The musical score, combat system, storyline, and dialogue are all very similar. And yes, I know Tactics Ogre came first but I'm writing this from the perspective of someone who played FFT long before knowing Tactics Ogre even existed. I got the game about three days ago, and have already logged close to ten hours of playtime. It's very addictive, and fun. As you can see, I rated it a 5/5 because it deserves nothing less. With that said, if you're a diehard FFT fan (like I am) and you're wondering if Tactics Ogre can sate your hunger for FFT2...well it doesn't quite cut it. Whether Tactics Ogre or FFT is better has been discussed more times than I can count, but personally FFT is ahead by far. One of the most common "advantages" I heard about Tactics Ogre was that the combat is far more "tactical" and the battles are more difficult. Quite frankly...I don't see it at all. I'm in Chapter 3, and I haven't leveled outside of a story battle once and I've steamrolled through every fight. The only fight that gave me a problem was in Chapter 1, where I had to save an NPC who kept running directly into the enemy and dying before I could heal her once. I remember playing FFT, and getting my ass beat in Dorter Trade City about an hour into the game. I don't see the challenge that everyone was talking about. You get the equivalent of Orlandu in FFT in the first Chapter in Tactics Ogre, Canopus. He kills any nonplate wearer in 2 hits, has ridiculous movement range + flight, and about six rounds into any fight you'll unlock his finisher which hits for well over 100 damage in the first Chapter. Since most early fights objectives are to kill the leader of the other team, you can literally just stall a few rounds, have Canopus shoot them once, and then use his finisher and it's automatic victory. In my opinion, FFT's combat system was far more intricate and involved...at least until Chapter 4 when you got Orlandu. Every FFT fans knows the names Dorter Trade City, Golgarand, and Riovanes Castle because quite frankly, FFT kicked your ass and forced you to find a way to win. In Tactics Ogre...there's really not much of a challenge if you just let the enemy come to you. Going further on the challenge, the AI is unspeakably bad. If you have a character with 1 life standing right next to the enemy, the enemy AI will simply ignore him and attack another character with full life. This is most noticeable when you have a melee class at low life, and you have a caster with full life next to him. The AI will always attack the caster, with no exception. To date, I have not seen an enemy not attack a caster when given the chance to do so. Again, if you recognize this fact this can make battles incredibly simple. Here's another one. There's a skill in the game called Phalanx that reduces incoming damage by 90%. However, I found that the AI takes no note of this whatsoever, and would regularly attack my Phalanxed character for 1 damage instead of hitting the guy next to him for 40. The AI also has no sense of impending doom. If they are at 20% life and their healer is in the back, enemy units will still charge your line to attack you. I mean, FFTs AI wasn't perfect but it rarely made mistakes like this. Also, the graphics leave something to be desired. FFT was just utterly beautiful, and Tactics Ogre in contrast looks like a Super Nintendo game. Yes, graphics aren't everything...but they are something. However, Tactics Ogre runs far better than FFT: War of the Lions for the PSP. That games slowdown made it nigh unplayable at times, but Tactics Ogre runs extremely fluidly with no hiccups at all. For some, that alone may make Tactics Ogre superior to the PSP port of FFT. So, I know some of you will bash this review because it's more of a comparison between two great games rather than a review of Tactics Ogre in its own right. However, I think it's important to understand that most people bothering to pick this game up are Final Fantasy Tactics fans. Whether or not it was the first, FFT popularized the sRPG genre and is still the golden standard to this day. With that said, this is for all you FFT addicts out there. You will love this game, but the entire time you're playing it you'll find yourself missing that simple joy you felt through your first playthrough of FFT. In any case, wonderful game and I hope there are more like it in the future.

### ⭐⭐⭐⭐⭐ A Classic Worth Your Time
*by M***R on July 7, 2011*

In Japan, this remake's subtitle was "Wheel of Fortune" (the tarot/fate connotation, not the game show). True to its name, Tactics Ogre: Let Us Cling Together beautifully weaves themes of time, choice, and causality into gameplay and story. What I love about this game is its levels of engagement. You can spend as much or as little time on this revitalized classic. The main story takes about 40 hours, but side quests, dlc, and bonus dungeons can add up to 100 hours, and the possibilities are endless with the World system. However, I assure you can beat the game following the main campaign, with occasional side battles, and buying only from the equipment shop. Crafting, side quests, and new classes (which many people have complained about) are not necessary to get through the game, but are available if you desire to enhance your experience. But like any rpg, if you want the best gear or heavily customized characters, then you have to grind. Tactics Ogre can be an addictive time sink or an rpg with reasonable length and an amazing story. The choice is yours. The two godsends of this game are the World and Chariot systems. At first, I avoided Chariot as a matter of pride, but instead of degrading the gameplay, Chariot minimizes any frustrations in battle and makes the game enjoyable and reset-free. The World system is like an advanced New Game+ where you can keep most of your progress (levels, gear, etc.) after you beat the game, but you can also go back to ALMOST ANY section of the game. Now I can explore the major branches in the storyline in Tactics Ogre without starting from scratch. Add in the ability to quick save in battle and you can play or interrupt the game anytime, anywhere. I hope future games will adopt similar features. Although TO has an above average learning curve because the menu navigation and gameplay are not always intuitive, the game has extensive tutorials and--let's face it--in this day and age, an internet search can answer all your questions. Square-Enix has done another wonderful localization and I won't bother flooding my review with praises of Tactics Ogre's story, which is of a caliber few games have matched. Although some of the name changes might irk fans of the original, these and any other criticism are quibbles, in my opinion, compared to the overall quality of the localization. Note: If you are interested in the story, I recommend watching the title screen cinematic before you start the game and checking the Warren Report often. Like FF Tactics, Tactics Ogre's supplemental material enhances the plot.

### ⭐⭐⭐⭐ A truly amazing game
*by N***Y on February 23, 2011*

Prologue: Tactics Ogre. If you're like me, you've heard the name before, listed as one of the best SRPG's ever. I've always heard about it, but never had a chance to play it. When I saw this on Amazon, I jumped on it right away, and let me tell you, it's not something I regret. The game is beautiful (remember, it's a remake of an old 90's game), the music is outstanding, and the whole plot is mature yet interesting. This game has a LOT to offer you, and is quite demanding on your free time. If you're unsure if this game is for you, read on. STORY: The story is what you'd expect from a tactics game. It's full of political intrigue, personal grudges, and the conflicting natures of comrades. It's very well written, and the dialogue is tight. If I had to say there was an age group for the game, it'd have to be 15+. There's A LOT of political dialogue that alot of younger kids would probably label as "boring". Don't come into the game if you expect some 12 year olds the save the world from evil villain with long hair, you won't get that here, The game also places a heavy emphasis on YOUR choices. What you do WILL affect the story, which paths you take, which characters you get, which battles you may or may not fight, etc etc. If you're a completionist like me, you may be freaking out right now, but here's the great part: once you beat the game, you can go back to ANY mission as re-do it, and go a different path. There is NO WAY you can permanently miss anything with this system. GRAPHICS: I won't take long here. It's what you expect from a remade PlayStation 1 Game. Nothing about the sprites will amaze you, they're low res, no nonsense. The terrain is low res as well, and doesn't really stick out. however, don't let this fool you, as graphics don't make or break a game, they do what they strive to do while keeping true to the original masterpiece the developers imagined. However, I feel that character portraits and battle skills (such as magic) deserve praise. Seriously, the portraits of the characters are very well done, very Final Fantasy Tactics, but much more mature and less cartoony. And the battle skills.. Wow. This blew me away. The battle skill effects are simply amazing. They look good, and they often has some amazing animations. Go look at the amazon video, they're simply that good. SOUND: The music in this game is amazing. It captures the feel of the game perfectly. In the game, if you're in a tense battle, the music will reflect it. The world map theme is quiet and calming. Not much more to say about this except that it's quite good. GAMEPLAY: Wow. This is like Final Fantasy Tactics with 10X more customization. Heck, even more so. There's hundreds of skills, augmentations, spells. It's ridiculous. Battles are difficult, and what you'd expect from the genre. You get a large number of troops, and tactically control them to defeat the enemy's troops. What NEEDS to be mentioned here is the chariot system. You can rewind the battle up to 50 character actions. This may make it sound like the games too easy, but it's not. It has PERFECT use in the game. It allows you to try different strategies without having to reset your game and redo the fight. And before you think you can rewind a characters turn over and over until they hit or do a critical hit, think again. If you miss the first time on that unit, you'll miss every time after. You can't cheat the system. The ONLY negative thing about this game is the menu's. They're horrible. You can't easily check if you already have an item you want to buy at the shop, you can't check if it's stronger, if you buy a spell you can't check if your ally has already learned it. Menu's are hard to navigate, but this is a flaw you'll get used to. I had to take off one star for this though, because it is such a glaring flaw. In the end, I would recommend this game to ANY rpg fan, and ESPECIALLY an SRPG fan. You won't be disappointed, I promise. It is one of the best games I have ever played.

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*Store origin: ZA*
*Last updated: 2026-06-04*