---
product_id: 1231810
title: "Kingdoms of Amalur: Reckoning - Xbox 360"
brand: "electronic arts"
price: "R564"
currency: ZAR
in_stock: true
reviews_count: 7
url: https://www.desertcart.co.za/products/1231810-kingdoms-of-amalur-reckoning-xbox-360
store_origin: ZA
region: South Africa
---

# Immersive gameplay Rich lore Dynamic combat system Kingdoms of Amalur: Reckoning - Xbox 360

**Brand:** electronic arts
**Price:** R564
**Availability:** ✅ In Stock

## Summary

> 🌌 Unravel the secrets of Amalur and forge your own destiny!

## Quick Answers

- **What is this?** Kingdoms of Amalur: Reckoning - Xbox 360 by electronic arts
- **How much does it cost?** R564 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.za](https://www.desertcart.co.za/products/1231810-kingdoms-of-amalur-reckoning-xbox-360)

## Best For

- electronic arts enthusiasts

## Why This Product

- Trusted electronic arts brand quality
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## Key Features

- • **Customize Your Hero:** Millions of combinations for a unique playstyle!
- • **Unleash Your Destiny:** Harness fate as your ultimate weapon!
- • **Engaging Storytelling:** Dive into 10,000 years of rich lore by R.A. Salvatore!
- • **Epic Exploration Awaits:** Venture through vibrant cities and grim dungeons!
- • **Intense Combat Experience:** Seamlessly blend magic and melee for epic battles!

## Overview

Kingdoms of Amalur: Reckoning for Xbox 360 offers an expansive RPG experience with hundreds of hours of gameplay, featuring a dynamic combat system, deep lore crafted by bestselling author R.A. Salvatore, and a revolutionary character customization system that allows players to evolve their hero in countless ways.

## Description

Product Description               The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.                  .com                Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.   Amalur: a New RPG Realm with an Proven PedigreeKingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.   An all-new Action RPG adventure and universe. View larger.   GameplayKingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies. Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks. Additional Screenshots

## Features

- Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
- Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
- Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
- Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
- Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
- Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
- Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.

## Images

![Kingdoms of Amalur: Reckoning - Xbox 360 - Image 1](https://m.media-amazon.com/images/I/713nd9wyqDL.jpg)

## Available Options

This product comes in different **Edition, Platform** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    I'm in love with this game
  

*by W***J on Reviewed in the United States on January 11, 2014*

I bought this fairly recently, even though it has been out a while.  I love fantasy RPGs where you get to play a female character (you can also choose to be male).  I could make this an incredibly in-depth review, but nobody wants to read a review that is as long as a book, so I will try to keep it as short as possible.In my opinion, the game is a mix between Fable and The Elder Scrolls.  I really love how  many choices you get in this game and how complicated and intricate everything is.  The world is huge, there are countless weapons and armor, and they aren't all rusty longswords either.  The weapons I find in random treasure boxes while exploring are actually interesting and fun to use.  I like that there are so many different types of weapons.  I usually stick with one or two main weapons and switch between them, but the weapons in this game make it so hard to choose!  My favorite are the Faeblades, but the daggers, great sword, staffs, etc. are all so much fun to use, too, especially with their different enchantments.  Always pay attention to the enchantments before selling ones you don't want.  Sometimes they will add an extra point to your Finesse, Stealth, Persuasion, etc., which can be really useful to have on you when you really need a boost in those skills.I love how streamlined everything is.  Usually, "streamlined" means "dumbed down," but the Reckoning is an exception.  I absolutely LOVE how you can easily add things you want to sell to Junk, so when you find a merchant, you just click Y, and everything is sold.  You don't have to painstakingly go through your inventory, and it keeps your inventory from getting really cluttered.  I also LOOOOVE that when you save your game, you don't have to sit there, staring at the menu, waiting for the circle to stop moving, so you can get back to your game.  All you have to do is click save, exit out of the menu, and start playing, and it will still save.  I am an obsessive saver and very impatient, so this was a huge plus to me.  I also liked how there was not a cap on how much money a merchant had, so you could sell anything you needed to one person and not have to travel around to three different people (I'm looking at you, Skyrim).  There are many other little things the game developers thought of that just make playing the game easier, but I'm blanking on the rest right now.I also love the stories and quests.  Everybody loves the Elder Scrolls games, but can we just admit the quests that involve walking through caves that seemingly never end can get a bit tedious?  I really like that the caves in this game tend to be pretty small, so you aren't in there for hour after hour, fighting the same bears and rats over and over again.  The quests and characters are really creative, and the stories and histories had a lot of depth.  The game really draws you in.  The characters had a lot of personality.  Some are really funny, some are weird, and some are helpful and nice.  They just really came across as separate individuals, many with their own back stories.  The quests are fun and creative, and most importantly of all, RARELY BORING!  It's like living in a fantasy novel.  I can tell R.A. Salvatore worked on this.  I had so much fun playing the House of Valor.  It's like the Arena in Oblivion, but with more intrigue and a better story.  You can get the code for this automatically if you buy the game new.The fate-weaving, destiny, and level-up systems were pretty complicated to me at first, but in a good way.  Most games now try to appeal to casual gamers and make things easy and less complex and utilize way too many cut-scenes.  While I probably can't claim to be a hardcore gamer, I do like a challenge and some complexity.  I liked how hard it was to dispel chests at a low to med level, how hard it is to find all the lodestones, how much harder it is to sneak than in the Elder Scrolls games, and how I kept dying at the beginning, so much so that an insulting message popped up, assuring me that it's okay to change my difficulty level to Novice (no thanks).  I absolutely loved how hard it is to make money and save up enough to buy really expensive things.  This is not a game where you amass so much wealth, you could buy a country.  You have to work for it while you lust after high-damage weapons with cool magical properties until you have enough money.  This is much better than immediate gratification.  Just one cool weapon or one piece of armor can cost half a million dollars, which is pretty hard to save up to.The combat system is fun and creative.  You have to time certain moves right, and you can plan out creative attacks, using magic, arrows, and spells, giving you more XP points.  I'm on level 25 now, and I still die sometimes because the game remains challenging.Some tips:Do some research before you really start playing, so you don't screw up.  Skills that are useful to level up, especially at the beginning of the game, are Detect Hidden and Persuasion.  You'll miss out on some cool stuff without these skills.  Dispelling is also something I wish I had leveled up at the beginning because I totally sucked at dispelling chests and kept getting cursed from failing at it.  Curses are expensive to remove...  If you find yourself with one and you saved before you tried to dispel the chest, then just restart at your last saved point, even if that means you don't get whats in the chest.  It most likely won't be worth more than the cost to get the curse removed.  Also, read about how they level enemies.  Here is a link that might be useful: [...]This discouraged me from exploring really far at the beginning of the game: "The exact level of the enemies you face in each area is locked as soon as you first step foot into that area. Whenever possible, this 'level lock' will be identical to whatever level you are. However, if you're either below the minimum value, or above the maximum value, the level will lock at those minimum/maximum values."  I did not want to lock enemies down to level 3 everywhere just because I felt like exploring all the way to Rathir or somewhere far away.  It's just something to keep in mind.This review has gone on way too long, so I'll wrap up.  It's a really, really fun, addictive game, and I have spent an embarrassing amount of time playing it, forgoing sleep and responsibilities.  I would definitely recommend!

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Like Fable and Skyrim, but different.
  

*by S***A on Reviewed in the United States on November 29, 2014*

Kingdoms of Amalur is probably the most fun I've ever had in a game, besides maybe Resident Evil. That isn't particularly hard to achieve since I'm fairly new to gaming, but I will say, there are some things it does way better than a lot of games.Likes: It's a lot like Skyrim or Fable. The battle system for this game is amazing. Since it's open world like Skyrim, you have a lot of choices to make along the way to completing the game's story, but its everything Skyrim wasn't in a battle adventure game and more. When I say that, it isn't just because you get to customize the way your character fights, or the strengths your character has. It has to do with the way the whole world is built. Every monster in Amalur requires you to fight a certain way. Over time you may find a weapon that you love, and use repeatedly in fight after fight, but then there will be that one monster that requires you to completely change you arsenal either because they are immune to fire, best fought from a distance, or only really possible to fight with fast and light weapons or blunt and heavy weapons. In other words, fight a rock troll with a hammer, not a bow, and fight a mana-sucking magic user with something other than magic. As a result, the whole game requires strategy. It also requires you to understand and use the mass of potions in your inventory. They may not seem important until you fight something where they really are.Customization is virtually endless in this game. Like Skyrim, you get to choose what your character looks like at the beginning of the game, including race and gender. If that wasn't enough, however, it has tons of different kinds of armor, mage robes, and the like. You can even customize some weapons and equipment with extra gems, giving them even more affects to keep them usable longer.The graphics in this game are vibrant and beautiful, and the atmosphere changes throughout the world, and will even change in a location over time depending on what is going on. Each area of the map seems to have its own story quest. So if you arrive in the Webwood at the beginning of the town's story, most of the character's quests for you will relate somehow to what's plaguing their town. Sometimes you'll find that if you take two quests from different people who reside in one location, you might be able to kill 2 birds with one stone. In other words, 2 quests with one dungeon, or the like.Fast traveling is possible on the world map, but to truly enjoy the game in the beginning, I would just suggest going places on foot for a little while.The side quests in this game are worth playing. For every quest you complete, not only does your xp go up and your level steadily increase, giving you access to an incredible variety of skills and spells, but it also gives you other perks as well, such as rare items or even your own place. There are several chances to get your own residence in the game, and these usually occur after you've completed a quest. But be careful, unlike a lot of games, sometimes a quest is completed by your character making a choice to not do something. Should you really kill that guy, or should you let him live? Switching sides in the middle of a quest to help someone do something isn't uncommon in this game, so be careful who you trust and why you make the decisions you do. In some cases, a boss you're sent to fight may even give you the choice to change sides and work for them instead. The side quests really help customize your game and immerse you in the world. For some, you may even find yourself battling boss class enemies that dive off the main story, so if you ignore them, you're missing out.Reckoning mode is one of the coolest things. If you've ever watched "Legend of Korra" or "Avatar: The Last Air Bender," you probably wish you could magically go into the Avatar state and decimate everyone. Reckoning Mode is like that. While it takes some time to charge, once its available to use, you can activate Reckoning Mode to slow down the fight and do some incredible damage to your foes. Your character's eyes will even glow blue like the Avatar. The only thing that might turn some people off is that this takes some of the challenge out of fights. But don't worry too much. The time it takes to recharge is more than enough to kick your butt in say... a cave full of a dozen rock trolls.Magic looks amazing. Attributed to the game's vibrant graphics, spells cast in the game are incredible. In fact, many times when you're battling a mage, or using magic yourself, you can see how a spell affects your character or the monster/person you're fighting. This also applies to weapon affects. If your sword has a flame affect, you'll see your opponent catch on fire. If your shield has a stun affect and you perry, your enemy will reflect that. If you have something that causes bleeding damage, blood will start spurting. The possibilities are endless.Dislikes: The only thing I can possibly complain about for this game is that the company no longer exists (having gone bankrupt), which means no more updates.Unknowns: I've logged over 50 hours in this game at this point, and I still haven't reached the end yet, so I'm not sure if the ending is good or not, but from the story that I have seen, it's promising.Edit: I reached the end of this game over Christmas. All I can say is that, for me at least, it had one of the most satisfying endings I've seen in a game so far. That said, it's still open world, so you can play with all your rewards, equipment, titles, and royal acknowledgements after you've beat the game. And I think, that has its own kind of fun to it.

### ⭐⭐⭐⭐⭐ 







  
  
    Kingdom Of Amalur
  

*by D***E on Reviewed in the United Kingdom on December 5, 2021*

Very Good

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*Product available on Desertcart South Africa*
*Store origin: ZA*
*Last updated: 2026-03-04*